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EVENTS

NATION UPRISING


AL-Fuqura in control!!!

Part one of Nation Infiltration ended badly for the Nation's best and brightest(green team). The ISIS infiltrators(tan) not only held the most ground but captured the president and all his cabinet members included critical intell. Not only are the lives of the captured in danger but the entire nations defenses are threatened.

Time for a NATION UPRISING!


This is a Milsim Lite Game -
Rules and Regulations, in addition to standard field rules:
This is a "semi-auto game only", with exception to true LMGs


Uniforms

Uniform Rules are to give an appearance of different forces. If you can’t tell if you are green or tan… don’t wear it.

AL-FUQURA UNIFORM SPECS
TAN Based - Desert MARPAT, DCU, Arid Multicam, desert tiger, 3 color desert, flat tan,
civilian clothes(jihadist role players)
US UNIFORM SPECS
GREEN Based – Woodland, Woodland Marpat, Tropic Multicam, CADPAT, Jungle Tiger, FG, OD green.
RED DEAD RAGS are required.

SMOKE GRENADES

Smoke Grenades are permitted, although the player is responsible for monitoring grenade for potential fires.
DO NOT PICK UP A LIT GRENADE!!!

EG Exploding Grenades

EG Exploding Grenades are allowed and sold on the field. These cannot leave the field by order of the ATF.
DO NOT PICK UP A LIT GRENADE!!

Thunder B's

THUNDER B’s- Distraction device only -- If used with BBs, the bb must hit the player.
Engineers, Referees and Jihadists will use these but will smoke on detonation (15ft kill radius).

Anti-Tank Weapons

ANTI-TANK WEAPONS must be pre-approved by a referee. If you have an anti-tank weapon and are unsure if you
can use it, please message Roanoke Airsoft ahead of time for approval.


EYE PRO

EYE PRO: All players must have FULL SEAL eye protection (ANSI Rated) as a minimum at all times on the field.
Face masks, mouth guards and balaclavas are highly recommended. (Regular Prescription glasses used as eye pro
is not authorized).
--NO MESH EYE PRO IS ALLOWED PERIOD.
-Lower face pro is mandatory for those under 18.


Hits

All hits to the player's body count as a kill, including tactical gear and gun

MEDIC RULES

These rules are an attempt to keep a squad together throughout the game.
Once 50% of the squad id down (it is no longer effective), walk to the respawn together. This keeps the squad
effective and intact throughout the day.
-Call Hit
-Pull Dead Rag
-Call For Medic
Do not move from your spot unless you're in a direct line of fire.
If there is no Medic after 5 minutes, you have "bled out".
If player has no other squad/team members in the area, he can choose to walk back to a respawn point.
-Medic can move a player out of line of fire by grabbing the operator's rig, and walking to cover. NO RUNNING
-Medic bag can be used by anyone in the squad.
-Medic bag can be taken off a dead Medic.
-Medic can assist other squads/team members, or role players.
-If your squad is 50% dead, again, walk to your respawn together.

DEAD MEN do not talk. Wounded call for a Medic!


M.E.D (Minimum Engagement Distance)

Be aware of your Minimum Engagement Distance determined at the chrono station at all times

Field Conflicts

Any conflicts with hit calling needs to be addressed by a referee, team points will be
deducted for un-gentlemanly conduct.

Fire Selector Restrictions

All Riflemen are restricted to Semi Auto only. LMGs are allowed full auto.
LMGs are weapons such as: RPK, RPD, M249, M240, M60 etc.
Assault Rifles with drum magazines DO NOT count as LMGs.

ABSOLUTELY NO FIRING ON ASSAULT VEHICLE

-Teams will LOSE points firing at it and the gunner.
-This is an armored vehicle, and only AT, satchels, mines, and IEDs can disable it.


Points System (Earned Points)

  1. Maintaining Key Geographical areas around the clock.
    6 capturable points
    CO will call in every hour to gain points
  2. Special Missions and Objectives
    Interaction with Iman, Followers, Jihadist and VIPs
    Release, Ransom, Resuce of VIPs
    Intel Retrieval
    Weapons cache retrieval
    Presidents "Football" and Codes

Tools of the Trade (these cost points)

  • Assault Vehicle ---15 minute time limit - can be purchased by CO
  • Simulated Mortar and JDAM Air Strikes ---have a 50 Foot kill radius- these will be monitored by referees.
    These will be signalled by smoke and explosion.
  • OTHER TOOLS:
  • Mine Fields and Road IEDs----engineers only. Can only be disabled by a designated engineer
  • IED's -----will be used by designated Jihadist
  • Satchel Charge ---to disable Assualt Vehicle only



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